Studying gaming literacies : theories to inform classroom practice /
"Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms...
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Other Authors: | , , |
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Format: | Electronic eBook |
Language: | English |
Published: |
Leiden ; Boston :
Brill Sense,
[2020]
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Series: | Gaming ecologies & pedagogies series,
volume 3 |
Subjects: | |
Online Access: |
Full text (Emmanuel users only) |