Showing 41 - 79 results of 79 for search '(male OR table) virtual (reference OR references) library.', query time: 0.26s Refine Results
  1. 41

    Assessing online learning

    Published 2005
    Table of contents
    Book
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    Android NDK beginner's guide : discover the native side of Android and inject the power of C/C++ in your applications / Discover the native side of Android and inject the power of... by Ratabouil, Sylvain

    Published 2015
    Table of Contents: “…Passing Java primitives to native codeTime for action -- handling primitives in the native store; Referencing Java objects from native code; Time for action -- saving references to Objects in native Store; Local references; Global references; Weak references; Managing Java arrays; Time for action -- handling Java arrays in native Store; Primitive arrays; Object arrays; Raising and checking Java exceptions; Time for action -- raising & catching exceptions in native Store; Executing code in Exception state; Exception handling API; Summary; Chapter 4: Calling Java Back from Native Code.…”
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  4. 44

    The use of blanket guarantees in banking crises by Laeven, Luc

    Published 2008
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    Electronic eBook
  5. 45

    Android System Programming. by Ye, Roger

    Published 2017
    Table of Contents: “…-- Overview of the Android system -- Kernel -- HAL -- Android system services -- Binder IPC -- Application framework -- Recovery -- The third-party open source projects derived from AOSP -- LineageOS (CyanogenMod) -- Android-x86 -- CWM/CMR/TWRP -- Strategy of integration -- Virtual hardware reference platforms -- Introduction to the x86-based Android emulator -- Introduction to ranchu -- VirtualBox-based Android emulators -- Summary -- Chapter 2: Setting Up the Development Environment -- Summary of Android versions -- Installing Android SDK and setting up an Android Virtual Device -- Creating AVD in an older version of SDK -- Creating AVD in the latest version of SDK -- Testing the goldfish emulator -- Testing ranchu emulator -- The AOSP build environment and the Android emulator build -- The AOSP build environment -- Installing the required packages -- Installing Open JDK 7 and 8 -- Downloading the AOSP source -- Installing repo -- Initializing a repo client and downloading the AOSP source tree -- Building AOSP Android emulator images -- Testing AOSP images -- Creating your own repository mirror -- Repo and manifest -- Using a local mirror for AOSP -- Creating your own mirror of GitHub -- Fetching Git repositories outside GitHub -- Creating your own manifest for client download -- Summary -- Chapter 3: Discovering Kernel, HAL, and Virtual Hardware -- What is inside the AOSP? …”
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  6. 46

    Immortal sofa : poems by Stanton, Maura

    Published 2008
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  7. 47

    The book of IMAP : building a mail server with Courier and Cyrus by Heinlein, Peer, Hartleben, Peer

    Published 2008
    Table of Contents: “…Creating a Binary Version of the User Database -- Separating the userdb into Multiple Files -- The atime -- Using QMail's vchkpw Library for Authentication -- Implementing Custom Authentication Methods -- Integrating External Authentication Programs -- Authentication via MySQL -- Authentication via PostgreSQL -- Authentication via LDAP -- Obsolete Authentication Modules -- The authpwd Module -- The authshadow Module -- The authcram Module -- User Options -- Saving User Options in the userdb -- Individual User Options in an LDAP Directory -- Storing User Options in Dedicated Fields in an SQL Table -- Saving Passwords: Cleartext or Hash? …”
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    The nonverbal shift in early modern English conversation by Hübler, Axel

    Published 2007
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  10. 50

    Advances in Computers, Electronics and Mechatronics : Selected, Peer Reviewed Papers from the 2014 International Forum on Computers, Electronics and Mechatronics (IFCEM 2014), Augu...

    Published 2014
    Table of Contents: “…Advances in Computers, Electronics and Mechatronics; Preface and Conference Organization; Table of Contents; Chapter 1: Information Technologies and Intelligent Decision Making System in Industry, Management and Education; Design and Implementation Virtual Reality Systems for Vocational Education; Electrical Marketing Application System Training's Auxiliary Means that Based on VBA; Passenger Flow Prediction of Exhibition Based on ARMA; The New Media Influence Ranking of Provincial Satellite TV Based on Fuzzy Math Method.…”
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    Electronic Conference Proceeding eBook
  11. 51

    Odoo 11 Development Essentials : Develop and customize business applications with Odoo 11, 3rd Edition. by Reis, Daniel

    Published 2018
    Table of Contents: “…Cover; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Quick Start -- The Odoo Developer Mode and Concepts; The Odoo architecture; The Developer mode; Introducing the Library project; Creating a work database; Enabling the developer tools; Adding a field to an existing Model; Adding Menus, Models, and Views; Creating menus; Creating a Custom Model; Creating Views; Configuring access control security; About Odoo base Models; Summary; Chapter 2: Installing and Organizing the Development Environment; Setting up a host for the Odoo server.…”
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  12. 52

    Managing multimedia and unstructured data in the Oracle database by Kratochvil, Marcelle

    Published 2013
    Table of Contents: “…Defining unstructured dataTerminology; Image; Digital file; Digital image; Digital object; Analyzing the digital object; Digital object types; Core types; Subtypes; Picture; Audio; Model; Creating new base types; Document; Video; Multimedia (Rich Media); Data; Simulation; Genealogy; Virtual digital object; Digital object delivery; Manipulating digital objects; Conversion; Transformation; Extraction; Compression; Image comparison; Badly compressed; Thumbnail; Transposition; Searching; Product group; Location; Digital content; Digital asset; Digital material; Digital library.…”
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    Women and slavery

    Published 2007
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    Electronic eBook
  17. 57

    Theatre for lifelong learning an instructor's handbook

    Published 2022
    Table of Contents: “…Front Cover -- Half Title -- Theatre for Lifelong Learning: A Handbook for Instructors, Older Adults, Communities, and Artists -- Copyright page -- Table of contents -- List of Figures -- Preface: Why Older Adult Theatre? …”
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    Electronic eBook
  18. 58

    OpenGL game development by example : design and code your own 2D and 3D games efficiently using OpenGL and C++ by Madsen, Robert, Madsen, Stephen

    Published 2016
    Table of Contents: “…Linking to the OpenGL librarySummary; Chapter 2: Your Point of View; Plotting your revenge; The OpenGL coordinate system; Making your point; Understanding the code; Running the program; Stretching your point; Getting primitive; A triangle by any other name; A primitive example; From triangles to models; Introducing textures; Using textures to fill the triangles; A matter of reference; Hanging out in the quad; Coding the quad; Rendering a texture; Loading the texture; Texture wrapping; Creating a textured quad; Putting the pieces together; Summary; Chapter 3: A Matter of Character…”
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    JBoss AS 5 development by Marchioni, Francesco

    Published 2009
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    Electronic eBook
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    Modern C++ Programming Cookbook. by Bancila, Marius

    Published 2017
    Table of Contents: “…. ; See also; Creating a library of string helpers; Getting ready.…”
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    Electronic eBook
  24. 64

    Unity 2017 Game Optimization - Second Edition. by Dickinson, Chris

    Published 2017
    Table of Contents: “…Minimize texture size -- Make textures square and power-of-two -- Use the lowest possible precision formats in Shaders -- Summary -- Chapter 7: Virtual Velocity and Augmented Acceleration -- XR Development -- Emulation -- User comfort -- Performance enhancements -- The kitchen sink -- Single-Pass versus Multi-Pass Stereo Rendering -- Apply anti-aliasing -- Prefer Forward Rendering -- Image effects in VR -- Backface culling -- Spatialized audio -- Avoid camera physics collisions -- Avoid Euler angles -- Exercise restraint -- Keep up to date with the latest developments -- Summary -- Chapter 8: Masterful Memory Management -- The Mono platform -- Memory Domains -- Garbage collection -- Memory Fragmentation -- Garbage collection at runtime -- Threaded garbage collection -- Code compilation -- IL2CPP -- Profiling memory -- Profiling memory consumption -- Profiling memory efficiency -- Memory management performance enhancements -- Garbage collection tactics -- Manual JIT compilation -- Value types and Reference types -- Pass by value and by reference -- Structs are Value types -- Arrays are Reference types -- Strings are immutable Reference types -- String concatenation -- StringBuilder -- String formatting -- Boxing -- The importance of data layout -- Arrays from the Unity API -- Using InstanceIDs for dictionary keys -- foreach loops -- Coroutines -- Closures -- The .NET library functions -- Temporary work buffers -- Object Pooling -- Prefab Pooling -- Poolable Components -- The Prefab Pooling System -- Prefab pools -- Object spawning -- Instance prespawning -- Object despawning -- Prefab pool testing -- Prefab Pooling and Scene loading -- Prefab Pooling summary -- IL2CPP optimizations -- WebGL optimizations -- The future of Unity, Mono, and IL2CPP -- The upcoming C# Job System -- Summary -- Chapter 9 Tactical Tips and Tricks -- Editor hotkey tips.…”
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  25. 65

    Effective Python Penetration Testing. by Rehim, Rejah

    Published 2016
    Table of Contents: “…Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Python Scripting Essentials; Setting up the scripting environment; Setting up in Linux; Setting up in Mac; Setting up in Windows; Installing third-party libraries; Setuptools and pip; Working with virtual environments; Using virtualenv and virtualwrapper; Python language essentials; Variables and types; Strings; Lists; Dictionaries; Networking; Handling exceptions; Summary; Chapter 2: Analyzing Network Traffic with Scapy; Sockets modules; Socket; Methods in socket module.…”
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  26. 66

    Empirical Cloud Security : Practical Intelligence to Evaluate Risks and Attacks by Sood, Aditya K.

    Published 2023
    Table of Contents: “…Cover -- Half-Title -- Title -- Copyright -- Contents -- Preface -- About the Author -- Chapter 1: Cloud Architecture and Security Fundamentals -- Understanding Cloud Virtualization -- Cloud Computing Models -- Comparing Virtualization and Cloud Computing -- Containerization in the Cloud -- Components of Containerized Applications -- Serverless Computing in the Cloud -- Components of Serverless Applications -- The Characteristics of VMs, Containers, and Serverless Computing -- Cloud Native Architecture, Applications, and Microservices -- Embedding Security into Cloud Native Applications -- Securing Cloud Native Applications -- Cloud Native Application Protection Platform (CNAPP) -- Understanding Zero Trust Architecture -- Edge Computing Paradigm -- Embedding Security in the DevOps Model -- Understanding Cloud Security Pillars -- Cloud Security Testing and Assessment Methodologies -- References -- Chapter 2: Iam for Authentication and Authorization: Security Assessment -- Understanding Identity and Access Management Policies -- IAM Policy Types and Elements -- IAM Policy Variables and Identifiers -- Managed and Inline Policy Characterization -- IAM Users, Groups, and Roles -- Trust Relationships and Cross-Account Access -- IAM Access Policy Examples -- IAM Access Permission Policy -- IAM Resource-Based Policy -- Role Trust Policy -- Identity and Resource Policies: Security Misconfigurations -- Confused Deputy Problems -- Over-Permissive Role Trust Policy -- Guessable Identifiers in Role Trust Policy -- Privilege Escalation via an Unrestricted IAM Resource -- Insecure Policies for Serverless Functions -- Unrestricted Access to Serverless Functions -- Serverless Functions with Administrative Privileges -- Serverless Function Untrusted Cross-Account Access -- Unrestricted Access to the VPC Endpoints.…”
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    Study skills for sport studies

    Published 2013
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    Electronic eBook
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    Computer aided design and manufacturing by Bi, Zhuming, Wang, Xiaoqin (Writer on manufacturing)

    Published 2020
    Table of Contents: “…Series Preface xvii; Preface xix; About the Companion Website xxi; 1 Computers in Manufacturing 1; 1.1 Introduction 1; 1.1.1 Importance of Manufacturing 1; 1.1.2 Scale and Complexity of Manufacturing 2; 1.1.3 Human Roles in Manufacturing 4; 1.1.4 Computers in Advanced Manufacturing 6; 1.2 Computer Aided Technologies (CATs) 7; 1.3 CATs for Engineering Designs 10; 1.3.1 Engineering Design in a Manufacturing System 10; 1.3.2 Importance of Engineering Design 10; 1.3.3 Types of Design Activities 12; 1.3.4 Human Versus Computers 13; 1.3.5 Human and Machine Interactions 14; 1.4 Architecture of Computer Aided Systems 15; 1.4.1 Hardware Components 15; 1.4.2 Computer Software Systems 17; 1.4.3 Servers, Networking, and Cloud Technologies 18; 1.5 Computer Aided Technologies in Manufacturing 20; 1.6 Limitation of the Existing Manufacturing Engineering Curriculum 22; 1.7 Course Framework for Digital Manufacturing 24; 1.8 Design of the CAD/CAM Course 25; 1.8.1 Existing Design of the CAD/CAM Course 26; 1.8.2 Customization of the CAD/CAM Course 27; 1.9 Summary 28; 1.10 Review Questions 29; References 30; Part I Computer Aided Design (CAD) 35; 2 Computer Aided Geometric Modelling 37; 2.1 Introduction 37; 2.2 Basic Elements in Geometry 38; 2.2.1 Coordinate Systems 39; 2.2.2 Reference Points, Lines, and Planes 40; 2.2.3 Coordinate Transformation of Points 43; 2.2.4 Coordinate Transformation of Objects 43; 2.3 Representation of Shapes 53; 2.3.1 Basic Data Structure 54; 2.3.2 Curvy Geometric Elements 56; 2.3.3 Euler-Poincare Law for Solids 63; 2.4 Basic Modelling Methods 63; 2.4.1 Wireframe Modelling 63; 2.4.2 Surface Modelling 64; 2.4.3 Boundary Surface Modelling (B-Rep) 65; 2.4.4 Space Decomposition 67; 2.4.5 Solid Modelling 68; 2.5 Feature-Based Modelling with Design Intents 74; 2.6 Interactive Feature-Based Modelling Using CAD Tools 77; 2.7 Summary 80; 2.8 Modelling Problems 81; References 83; 3 Knowledge-Based Engineering 85; 3.1 Generative Model in Engineering Design 85; 3.2 Knowledge-Based Engineering 85; 3.3 Parametric Modelling 87; 3.3.1 Define Basic Geometric Elements 89; 3.3.2 Types of Parameters 95; 3.3.3 Geometric Constraints and Relations 99; 3.4 Design Intents 101; 3.4.1 Default Location and Orientation of a Part 101; 3.4.2 First Sketch Plane 103; 3.5 Design Equations 103; 3.6 Design Tables 105; 3.7 Configurations as Part Properties 111; 3.8 Design Tables in Assembly Models 114; 3.9 Design Tables in Applications 116; 3.10 Design Templates 117; 3.11 Summary 119; 3.12 Design Problems 119; References 122; 4 Platform Technologies 125; 4.1 Concurrent Engineering (CE) 125; 4.1.1 Brief History 125; 4.1.2 Needs of CE 125; 4.1.3 Challenges of CE Practice 128; 4.1.4 Concurrent Engineering (CE) and Continuous Improvement (CI) 128; 4.2 Platform Technologies 130; 4.3 Modularization 130; 4.4 Product Platforms 132; 4.5 Product Variants and Platform Technologies 135; 4.6 Fundamentals to Platform Technologies 138; 4.7 Design Procedure of Product Platforms 142; 4.8 Modularization of Products 142; 4.8.1 Classification of Functional Requirements (FRs) 143; 4.8.2 Module-Based Product Platforms 143; 4.8.3 Scale-Based Product Family 145; 4.8.4 Top-Down and Bottom-Up Approaches 146; 4.9 Platform Leveraging in CI 149; 4.10 Evaluation of Product Platforms 153; 4.10.1 Step 1. …”
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  32. 72

    Mobile Game Design Essentials. by Claudio Scolastici, Dr

    Published 2013
    Table of Contents: “…Pitching a Mobile Game -- The pitch document -- Importance of pitching -- Game concept -- References -- Prototypes -- Stuck? -- Genre -- Target audience -- Key features -- Target platform and competitors -- Game mechanics -- Control scheme and interface -- Scoring system and achievements -- A gameplay example -- Screen flow and screens relationship -- Game flow -- Tech -- Screenshot -- Team/Designer resume -- Lilypads pitch document -- Concept -- Genre -- References -- Target -- Platform -- Competitors -- Key features -- Character design -- Game mechanics -- Score -- Virtual currency -- IAP (In-App Purchase) -- Achievements and leaderboards -- Additional game elements -- Screen flow -- Game flow -- Tech -- Game features -- Platform -- The iPhone 4 -- Game screen study -- A list of assets -- Graphics -- Audio -- Software -- Schedule and budget -- Summary -- Index.…”
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  33. 73

    Life after welfare : reform and the persistence of poverty by Lein, Laura

    Published 2007
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    Handbook of clinical anesthesia

    Published 2013
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    Electronic eBook
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    The illustrated network : how TCP/IP works in a modern network by Goralski, Walter

    Published 2017
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    Electronic eBook
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    Content manager OnDemand backup, recovery, and high availability

    Published 2005
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    Electronic eBook