Computer games in the classroom.
Neil Webster, a year 3 teacher at St Christopher's Catholic Primary School in Liverpool, sets out to discover if the use of computer games in class can enhance teaching and learning. He meets Dawn Hallybone, a year 6 teacher at Oakdale Junior School in Woodford, East London, who is already usin...
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Corporate Author: | |
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Format: | Electronic Video |
Language: | English |
Published: |
[England] :
Teachers TV/UK Dept. of Education,
2009.
|
Series: | Education in video
Better learning with ICT ; 3 |
Subjects: | |
Online Access: |
Full text (Emmanuel users only) |
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490 | 0 | |a Better learning with ICT ; |v 3 | |
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520 | |a Neil Webster, a year 3 teacher at St Christopher's Catholic Primary School in Liverpool, sets out to discover if the use of computer games in class can enhance teaching and learning. He meets Dawn Hallybone, a year 6 teacher at Oakdale Junior School in Woodford, East London, who is already using computer games in class to great effect. Neil observes Dawn's pupils using a mental Maths game on their Nintendo DS consoles and then using a detective story game called Professor Layton and the Curios Village in a literacy class. It's learning through play, says Dawn. Back at his own school, Neil delivers a maths class featuring a computer game called Tutpup which he uses first as a whiteboard starter. He tries out a free online game called Moshi Monsters to help expand pupils vocabulary in a literacy class. Neil recognises the benefits his pupils derive from games-based learning and is particularly pleased with the way the boys in his class have engaged with it. | ||
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