Computer games in the classroom.

Neil Webster, a year 3 teacher at St Christopher's Catholic Primary School in Liverpool, sets out to discover if the use of computer games in class can enhance teaching and learning. He meets Dawn Hallybone, a year 6 teacher at Oakdale Junior School in Woodford, East London, who is already usin...

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Bibliographic Details
Corporate Author: Illumina Digital (Producer)
Format: Electronic Video
Language:English
Published: [England] : Teachers TV/UK Dept. of Education, 2009.
Series:Education in video
Better learning with ICT ; 3
Subjects:
Online Access: Full text (Emmanuel users only)

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520 |a Neil Webster, a year 3 teacher at St Christopher's Catholic Primary School in Liverpool, sets out to discover if the use of computer games in class can enhance teaching and learning. He meets Dawn Hallybone, a year 6 teacher at Oakdale Junior School in Woodford, East London, who is already using computer games in class to great effect. Neil observes Dawn's pupils using a mental Maths game on their Nintendo DS consoles and then using a detective story game called Professor Layton and the Curios Village in a literacy class. It's learning through play, says Dawn. Back at his own school, Neil delivers a maths class featuring a computer game called Tutpup which he uses first as a whiteboard starter. He tries out a free online game called Moshi Monsters to help expand pupils vocabulary in a literacy class. Neil recognises the benefits his pupils derive from games-based learning and is particularly pleased with the way the boys in his class have engaged with it. 
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